Every flip, shown with its work.
SkyFlip is a valuation engine for the SkyBlock auction house. Each flip comes with comps, a confidence score, and a realistic exit price — not a number you're asked to trust. Your inventory stays on your machine. You make every click.
Three steps. You stay in control of all of them.
A flip is detected
The collector sweeps new auctions every few seconds and prices each listing against real, recent sales — stars, attributes, and pet levels included.
You see the full reasoning
Comps, confidence, liquidity, expected hold time, realistic exit. If the numbers are thin, the verdict says so. No flip is presented as a sure thing.
You click, you buy
SkyFlip never acts without your physical click. No automation, no unprompted input; assisted buying is opt-in and off by default, and every action is one click of yours, audit-logged. Every trade is human-executed — yours.
Knows what items are actually worth
Stars, attributes, enchants, reforges, and pet levels — all priced from real sales, not lowest-BIN guesswork. A 5-star chestplate and a clean one are different assets, and the engine treats them that way.
Every flip shows its comps
Expand any verdict to see exactly which sales produced the estimate — and how stale they are. Disagree with the model? You have everything you need to.
Know when you're undercut
Your open listings, monitored against the market. When someone lists below you, you see it — with a reprice suggestion and what holding would likely cost.
Your book, on your disk
Realized and unrealized P&L, cost basis per item, win rate by category — your trade ledger lives in a file on your machine, not our database. The mod asks our API for current valuations to mark your open positions; your ledger itself never uploads.
Paranoid by design.
This community has been burned by closed-source mods before. So don't take our word for anything — take the code's.
The numbers are ready when you are.
Beta seats open in small batches — invite only for now. No card, no upload, no promises we can't show the math for.